- Introduces UInterface for UAnimDataController and moves implementation to new AnimationDataController (editor only) module

- Export curve types entirely for use outside of Engine
- Miscellaneous small fixes from UE5 Main
#rb Thomas.Sarkanen
#preflight 6061973e25b98e00019ea154

#ROBOMERGE-OWNER: jurre.debaare
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 15849140 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15851594 by jurre debaare in ue5-main branch]
This commit is contained in:
jurre debaare
2021-03-29 11:34:31 -04:00
parent b7a9e11206
commit 349e585908
40 changed files with 498 additions and 376 deletions

View File

@@ -0,0 +1,17 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "IAnimationDataControllerModule.h"
#include "AnimDataController.h"
#include "UObject/StrongObjectPtr.h"
class FAnimationDataControllerModule : public IAnimationDataControllerModule
{
virtual TScriptInterface<IAnimationDataController> GetController(UObject* Outer = GetTransientPackage()) override
{
check(Outer);
UAnimDataController* AnimController = NewObject<UAnimDataController>(Outer);
return TScriptInterface<IAnimationDataController>(AnimController);
}
};
IMPLEMENT_MODULE(FAnimationDataControllerModule, AnimationDataController);