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- Introduces UInterface for UAnimDataController and moves implementation to new AnimationDataController (editor only) module
- Export curve types entirely for use outside of Engine - Miscellaneous small fixes from UE5 Main #rb Thomas.Sarkanen #preflight 6061973e25b98e00019ea154 #ROBOMERGE-OWNER: jurre.debaare #ROBOMERGE-AUTHOR: jurre.debaare #ROBOMERGE-SOURCE: CL 15849140 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) #ROBOMERGE-CONFLICT from-shelf [CL 15851594 by jurre debaare in ue5-main branch]
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IAnimationDataControllerModule.h"
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#include "AnimDataController.h"
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#include "UObject/StrongObjectPtr.h"
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class FAnimationDataControllerModule : public IAnimationDataControllerModule
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{
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virtual TScriptInterface<IAnimationDataController> GetController(UObject* Outer = GetTransientPackage()) override
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{
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check(Outer);
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UAnimDataController* AnimController = NewObject<UAnimDataController>(Outer);
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return TScriptInterface<IAnimationDataController>(AnimController);
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}
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};
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IMPLEMENT_MODULE(FAnimationDataControllerModule, AnimationDataController);
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