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Clear stale saved Engine config files when running the DDC Commandlet without a project.
#preflight 621e8619b20446f11c6cdf39 #jira UE-143876 #rb Josh.Adams #rnx #ROBOMERGE-AUTHOR: matt.peters #ROBOMERGE-SOURCE: CL 19210055 via CL 19210543 via CL 19211966 via CL 19212028 via CL 19212167 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19224150 by matt peters in ue5-main branch]
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@@ -97,6 +97,10 @@ public class BuildDerivedDataCache : BuildCommand
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}
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// Before running the Engine, delete any stale saved Config files from previous runs of the Engine. The list of enabled plugins can change, and the config file needs to be
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// recomputed after they do, but there is currently nothing that makes that happen automatically
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CommandUtils.DeleteDirectory(CommandUtils.CombinePaths(TempDir, "Engine", "Saved", "Config"));
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// Generate DDC for the editor, and merge all the other PAK files in
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CommandUtils.LogInformation("Generating DDC data for engine content on {0}", TargetPlatforms);
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CommandUtils.DDCCommandlet(null, EditorExe, null, TargetPlatforms, String.Format("-fill -DDC={0} -MergePaks={1}{2}", BackendName, CommandUtils.MakePathSafeToUseWithCommandLine(String.Join("+", ProjectPakFiles)), bSkipEngine? " -projectonly" : ""));
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