Removed call to FindModules from FSourceControlModule

This was older code from before we had modular features, and is no longer required as modular features already load and register themselves.

[CL 2493586 by Jamie Dale in Main branch]
This commit is contained in:
Jamie Dale
2015-03-27 07:55:23 -04:00
committed by Jamie.Dale@epicgames.com
parent 8b501cf460
commit 33cd2ff98f
3 changed files with 0 additions and 22 deletions

View File

@@ -179,23 +179,8 @@ void FSourceControlModule::OnSourceControlDialogClosed(const TSharedRef<SWindow>
#endif
}
void FSourceControlModule::RefreshSourceControlProviders() const
{
TArray<FName> ModuleNames;
FModuleManager::Get().FindModules(TEXT("*SourceControl"), ModuleNames);
ModuleNames.Remove(FName(TEXT("SourceControl")));
for(int32 ModuleIndex = 0; ModuleIndex < ModuleNames.Num(); ModuleIndex++)
{
FModuleManager::Get().LoadModule(ModuleNames[ModuleIndex]);
}
}
void FSourceControlModule::InitializeSourceControlProviders()
{
// Look for valid SourceControl modules - they will register themselves as editor features
RefreshSourceControlProviders();
int32 SourceControlCount = IModularFeatures::Get().GetModularFeatureImplementationCount(SourceControlFeatureName);
if( SourceControlCount > 0 )
{