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Settings: moved level browser settings into LevelBrowser module
[CL 2080434 by Max Preussner in Main branch]
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@@ -35,14 +35,8 @@ bAllowSelectTranslucent=True
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; True if we should move actors to their appropriate grid volume levels immediately after most operations
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bUpdateActorsInGridLevelsImmediately=False
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; True if the actor count is displayed in the slate level browser
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bDisplayActorCountInLevelBrowser=True
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; True if the memory/size data is displayed in the slate level browser
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bDisplayMemorySizeDataInLevelBrowser=False
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; True if Level Paths are displayed in the slate level browser
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bDisplayPathsInLevelBrowser=False
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; When enabled, the application frame rate, memory, Unreal object count, as well as a debug console will be displayed in the main editor UI
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bShowFrameRateAndMemory=False
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@@ -64,9 +58,6 @@ HoverHighlightIntensity=0.000000
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bDisplayUIExtensionPoints=False
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bUseCurvesForDistributions=False
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bAutoloadCheckedOutPackages=False
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bDisplayLightmassSizeInLevelBrowser=False
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bDisplayFileSizeInLevelBrowser=False
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bDisplayEditorOffsetInLevelBrowser=False
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[/Script/EditorStyle.EditorStyleSettings]
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; Applies a color vision deficiency filter to the entire editor
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@@ -87,6 +78,15 @@ bShowFriendlyNames=True
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bExpandConfigurationMenus=False
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[/Script/Levels.LevelBrowserSettings]
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; True if the actor count is displayed in the slate level browser
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bDisplayActorCount=True
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bDisplayLightmassSize=False
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bDisplayFileSize=False
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; True if Level Paths are displayed in the slate level browser
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bDisplayPaths=False
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bDisplayEditorOffset=False
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[/Script/SceneOutliner.SceneOutlinerSettings]
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; True when the Scene Outliner is hiding temporary/run-time Actors
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bHideTemporaryActors=False
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