Settings: moved level browser settings into LevelBrowser module

[CL 2080434 by Max Preussner in Main branch]
This commit is contained in:
Max Preussner
2014-05-21 11:16:12 -04:00
committed by UnrealBot
parent fceb4602d3
commit 331984d20c
11 changed files with 96 additions and 68 deletions
+9 -9
View File
@@ -35,14 +35,8 @@ bAllowSelectTranslucent=True
; True if we should move actors to their appropriate grid volume levels immediately after most operations
bUpdateActorsInGridLevelsImmediately=False
; True if the actor count is displayed in the slate level browser
bDisplayActorCountInLevelBrowser=True
; True if the memory/size data is displayed in the slate level browser
bDisplayMemorySizeDataInLevelBrowser=False
; True if Level Paths are displayed in the slate level browser
bDisplayPathsInLevelBrowser=False
; When enabled, the application frame rate, memory, Unreal object count, as well as a debug console will be displayed in the main editor UI
bShowFrameRateAndMemory=False
@@ -64,9 +58,6 @@ HoverHighlightIntensity=0.000000
bDisplayUIExtensionPoints=False
bUseCurvesForDistributions=False
bAutoloadCheckedOutPackages=False
bDisplayLightmassSizeInLevelBrowser=False
bDisplayFileSizeInLevelBrowser=False
bDisplayEditorOffsetInLevelBrowser=False
[/Script/EditorStyle.EditorStyleSettings]
; Applies a color vision deficiency filter to the entire editor
@@ -87,6 +78,15 @@ bShowFriendlyNames=True
bExpandConfigurationMenus=False
[/Script/Levels.LevelBrowserSettings]
; True if the actor count is displayed in the slate level browser
bDisplayActorCount=True
bDisplayLightmassSize=False
bDisplayFileSize=False
; True if Level Paths are displayed in the slate level browser
bDisplayPaths=False
bDisplayEditorOffset=False
[/Script/SceneOutliner.SceneOutlinerSettings]
; True when the Scene Outliner is hiding temporary/run-time Actors
bHideTemporaryActors=False