Updated ../Engine/Source/Runtime/... to inline gen.cpp files

Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
This commit is contained in:
marc audy
2022-09-24 13:57:58 -04:00
parent 14e82f5419
commit 311f7464bf
1603 changed files with 4808 additions and 281 deletions
@@ -2,6 +2,8 @@
#include "ClothCollisionData.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothCollisionData)
void FClothCollisionData::Reset()
{
Spheres.Reset();
@@ -34,4 +36,4 @@ void FClothCollisionData::Append(const FClothCollisionData& InOther)
Convexes.Append(InOther.Convexes);
Boxes.Append(InOther.Boxes);
}
}
@@ -2,8 +2,11 @@
#include "ClothConfigBase.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothConfigBase)
UClothConfigBase::UClothConfigBase()
{}
UClothConfigBase::~UClothConfigBase()
{}
@@ -2,6 +2,8 @@
#include "ClothPhysicalMeshDataBase_Legacy.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothPhysicalMeshDataBase_Legacy)
UClothPhysicalMeshDataBase_Legacy::UClothPhysicalMeshDataBase_Legacy()
: NumFixedVerts(0)
, MaxBoneWeights(0)
@@ -39,3 +41,4 @@ void UClothPhysicalMeshDataBase_Legacy::RegisterFloatArray(
check(!IdToArray.Contains(Id) || IdToArray[Id] == Array);
IdToArray.Add(Id, Array);
}
@@ -4,6 +4,8 @@
#include "HAL/IConsoleManager.h"
#include "Features/IModularFeatures.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothingSimulationFactory)
const FName IClothingSimulationFactoryClassProvider::FeatureName = TEXT("ClothingSimulationFactoryClassProvider");
namespace ClothingSimulationFactoryConsoleVariables
@@ -47,3 +49,4 @@ TSubclassOf<class UClothingSimulationFactory> UClothingSimulationFactory::GetDef
return DefaultClothingSimulationFactoryClass;
}
@@ -4,6 +4,8 @@
#include "ClothingAssetBase.h"
#include "ClothingSimulationInterface.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothingSimulationInteractor)
void UClothingSimulationInteractor::CreateClothingInteractor(const UClothingAssetBase* ClothingAsset, int32 ClothingId)
{
if (ClothingAsset)
@@ -50,3 +52,4 @@ void UClothingSimulationInteractor::Sync(IClothingSimulation* Simulation, ICloth
}
}
}