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Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before: 3648 unity files Total CPU Time: 47886.140625 s Total time in Parallel executor: 498.81 seconds After: 3548 unity files Total CPU Time: 46643.828125 s Total time in Parallel executor: 486.06 seconds #jira #preflight [CL 22173263 by marc audy in ue5-main branch]
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@@ -2,6 +2,8 @@
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#include "ClothCollisionData.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothCollisionData)
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void FClothCollisionData::Reset()
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{
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Spheres.Reset();
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@@ -34,4 +36,4 @@ void FClothCollisionData::Append(const FClothCollisionData& InOther)
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Convexes.Append(InOther.Convexes);
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Boxes.Append(InOther.Boxes);
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}
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}
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@@ -2,8 +2,11 @@
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#include "ClothConfigBase.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothConfigBase)
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UClothConfigBase::UClothConfigBase()
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{}
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UClothConfigBase::~UClothConfigBase()
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{}
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+3
@@ -2,6 +2,8 @@
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#include "ClothPhysicalMeshDataBase_Legacy.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothPhysicalMeshDataBase_Legacy)
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UClothPhysicalMeshDataBase_Legacy::UClothPhysicalMeshDataBase_Legacy()
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: NumFixedVerts(0)
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, MaxBoneWeights(0)
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@@ -39,3 +41,4 @@ void UClothPhysicalMeshDataBase_Legacy::RegisterFloatArray(
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check(!IdToArray.Contains(Id) || IdToArray[Id] == Array);
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IdToArray.Add(Id, Array);
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}
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+3
@@ -4,6 +4,8 @@
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#include "HAL/IConsoleManager.h"
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#include "Features/IModularFeatures.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothingSimulationFactory)
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const FName IClothingSimulationFactoryClassProvider::FeatureName = TEXT("ClothingSimulationFactoryClassProvider");
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namespace ClothingSimulationFactoryConsoleVariables
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@@ -47,3 +49,4 @@ TSubclassOf<class UClothingSimulationFactory> UClothingSimulationFactory::GetDef
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return DefaultClothingSimulationFactoryClass;
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}
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+3
@@ -4,6 +4,8 @@
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#include "ClothingAssetBase.h"
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#include "ClothingSimulationInterface.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothingSimulationInteractor)
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void UClothingSimulationInteractor::CreateClothingInteractor(const UClothingAssetBase* ClothingAsset, int32 ClothingId)
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{
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if (ClothingAsset)
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@@ -50,3 +52,4 @@ void UClothingSimulationInteractor::Sync(IClothingSimulation* Simulation, ICloth
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}
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}
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}
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