Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.

#rb none

[CL 8614014 by Chris Gagnon in Main branch]
This commit is contained in:
Chris Gagnon
2019-09-10 11:35:20 -04:00
2393 changed files with 293847 additions and 13762 deletions
@@ -12,7 +12,7 @@
#include "GameFramework/Actor.h"
#include "Editor.h"
#include "Engine/Texture2D.h"
#include "Toolkits/AssetEditorManager.h"
#include "DetailLayoutBuilder.h"
#include "GameModeInfoCustomizer.h"
#include "Settings/EditorExperimentalSettings.h"
@@ -283,7 +283,7 @@ void FLightmapCustomNodeBuilder::ExecuteViewLightmap(FString SelectedLightmapPat
UObject* LightMapObject = FindObject<UObject>(NULL, *SelectedLightmapPath);
if ( LightMapObject )
{
FAssetEditorManager::Get().OpenEditorForAsset(LightMapObject);
GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAsset(LightMapObject);
}
}