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#UE4doc #docs:
Added engine version field Changed font settings for a few terms Removed a note region [CL 2719731 by Matthew Clark in Main branch]
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@@ -2,7 +2,7 @@ Availability:Public
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Title: Animation Node Technical Guide
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Crumbs: %ROOT%, Engine, Engine/Animation
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Description: Guide to creating new nodes for use within graphs in Anim Blueprints.
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Version: 4.5
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Version: 4.9
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[REGION:banner]
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(convert:false)
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@@ -10,7 +10,7 @@ Version: 4.5
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[TOC(start:2)]
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Animation nodes are used inside of [_Anim Blueprints_](Engine/Animation/AnimBlueprints)
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Animation nodes are used inside of [Anim Blueprints](Engine/Animation/AnimBlueprints)
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to perform operations, such as blending of poses or direct manipulation of bones. Several animation
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nodes are provided, but custom nodes can be created to suit the needs of any game.
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@@ -100,16 +100,13 @@ The following metadata keys are available:
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| `AlwaysAsPin` | The property is always exposed as a data pin. |
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(#OptionalPins)
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[REGION:note]
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**Optional Pins**
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[REGION:none]
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For properties with `PinHiddenByDefault` or `PinShownByDefault`, a check box will show up next
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to the property in the **Details** panel, allowing you to show or hide it.
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[/REGION]
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[REGION:none]
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[/REGION]
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**Optional Pins**
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[REGION:none]
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For properties with `PinHiddenByDefault` or `PinShownByDefault`, a check box will show up next
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to the property in the **Details** panel, allowing you to show or hide it.
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[/REGION]
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[REGION:none]
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[/REGION]
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## Editor Node
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@@ -126,7 +123,7 @@ The editor-time class should contain an instance of your runtime node exposed as
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The background color and text of the title of the animation node displayed in the graph of the _Animation Blueprint_ in
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The background color and text of the title of the animation node displayed in the graph of the Animation Blueprint in
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Persona are defined by overriding the `GetNodeTitle()` and `GetNodeTitleColor()` functions.
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For example, the `UAnimGraphNode_ApplyAdditive` node uses a gray background and displays "Apply Additive":
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@@ -154,7 +151,7 @@ The tooltip displayed when hovering over the node in Persona is defined by overr
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### Context Menu
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Each animation node can add node-specific options to the context menu displayed when **right-clicking** on the
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Each animation node can add node-specific options to the context menu displayed when **Right-clicking** on the
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node in a graph in Persona. Options are added using the `GetContextMenuActions()` function which is a
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member of all Blueprint nodes.
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