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Movie Scene Rendering improvements
- All movie scene capture responsiblities are now encapsulated inside the MovieSceneCapture module. Corresponding logic has been moved out of engine classes. - Fixed time-step capture is fullly supported on PC and mac, real-time capture is still experimental. - Matinee now goes through the same MovieSceneCapture module logic as actor animations - AVIWriter can now be instantiated (used to be a single static w/ globals) to give greater control of capturing. - This mostly addresses UETOOL-446 [CL 2700384 by Andrew Rodham in Main branch]
This commit is contained in:
committed by
Andrew.Rodham@epicgames.com
parent
a262a14551
commit
2e3f2f53d8
@@ -1618,6 +1618,7 @@ void FSlateEditorStyle::FStyle::SetupGeneralStyles()
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Set( "Sequencer.MoveTool.Small", new IMAGE_BRUSH( "Icons/SequencerIcons/icon_Sequencer_Move_24x", Icon16x16 ) );
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Set( "Sequencer.MarqueeTool_Keys.Small", new IMAGE_BRUSH( "Sequencer/MarqueeTool_Keys_16px", Icon16x16 ) ); //@todo
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Set( "Sequencer.MarqueeTool_Sections.Small", new IMAGE_BRUSH( "Sequencer/MarqueeTool_Sections_16px", Icon16x16 ) ); //@todo
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Set( "Sequencer.RenderMovie.Small", new IMAGE_BRUSH( "Sequencer/RenderMovie_16px", Icon16x16 ) );
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Set( "Sequencer.LockCamera", new IMAGE_BRUSH( "Icons/icon_ToggleActorPilotCameraView_16x", Icon16x16 ) );
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Set( "Sequencer.UnlockCamera", new IMAGE_BRUSH( "Icons/icon_ToggleActorPilotCameraView_16x", Icon16x16, FLinearColor(1.f, 1.f, 1.f, 0.5f) ) );
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Set( "Sequencer.Section.SelectionBorder", new BORDER_BRUSH( TEXT("Sequencer/SectionHighlight"), FMargin(7.f/16.f) ) );
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