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#summary Source code access is now done via plugins
#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers #detail Source code access is now extensible via plugins, so any new editors can be easily added. #add Added SourceCodeAccess module that routes access via plugins. #change Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin. #add Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there. #remove Removed applescript for XCode access (it is now done via code). #remove Removed source code access functionality from platform layer. #add Added details customization for source code access settings, so users can choose their own accessor. #remove Removed dependencies on VSAccessor. #change Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers. #extra Tested on Mac by Mark S. reviewed by Andrew.Brown [CL 2048697 by Thomas Sarkanen in Main branch]
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{
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"FileVersion" : 3,
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"FriendlyName" : "XCode Source Code Access",
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"Version" : 1,
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"VersionName" : "1.0",
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"CreatedBy" : "Epic Games, Inc.",
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"CreatedByURL" : "http://epicgames.com",
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"EngineVersion" : 1579795,
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"Description" : "Allows access to source code in XCode.",
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"Category" : "Editor.Source Code Access",
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"Modules" :
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[
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{
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"Name" : "XCodeSourceCodeAccess",
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"Type" : "Editor",
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"WhitelistPlatforms" : [ "Mac" ]
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}
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]
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}
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