#summary Source code access is now done via plugins

#ttp 330039 	EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail 	Source code access is now extensible via plugins, so any new editors can be easily added.
#add 	Added SourceCodeAccess module that routes access via plugins.
#change 	Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add 	Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove 	Removed applescript for XCode access (it is now done via code).
#remove 	Removed source code access functionality from platform layer.
#add 	Added details customization for source code access settings, so users can choose their own accessor.
#remove 	Removed dependencies on VSAccessor.
#change 	Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra 	Tested on Mac by Mark S.
reviewed by 	Andrew.Brown

[CL 2048697 by Thomas Sarkanen in Main branch]
This commit is contained in:
Thomas Sarkanen
2014-04-23 19:19:51 -04:00
committed by UnrealBot
parent 23173e178d
commit 2e3d1f5aae
60 changed files with 1283 additions and 560 deletions

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{
"FileVersion" : 3,
"FriendlyName" : "XCode Source Code Access",
"Version" : 1,
"VersionName" : "1.0",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "http://epicgames.com",
"EngineVersion" : 1579795,
"Description" : "Allows access to source code in XCode.",
"Category" : "Editor.Source Code Access",
"Modules" :
[
{
"Name" : "XCodeSourceCodeAccess",
"Type" : "Editor",
"WhitelistPlatforms" : [ "Mac" ]
}
]
}