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MeshModelingToolset: add ToolSelectionUtil::SetNewActorSelection() variant that can select multiple objects. Const fixes.
#rb none #rnx #jira none #ROBOMERGE-SOURCE: CL 15751786 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533) [CL 15754133 by ryan schmidt in ue5-main branch]
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@@ -79,7 +79,7 @@ public:
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virtual void CalculateResult(FProgressCancel* Progress) override;
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// IDs of any newly-created boundary edges in the result mesh
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TArray<int> GetCreatedBoundaryEdges() const
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const TArray<int>& GetCreatedBoundaryEdges() const
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{
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return CreatedBoundaryEdges;
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}
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