MeshModelingToolset: add ToolSelectionUtil::SetNewActorSelection() variant that can select multiple objects. Const fixes.

#rb none
#rnx
#jira none

#ROBOMERGE-SOURCE: CL 15751786 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15754133 by ryan schmidt in ue5-main branch]
This commit is contained in:
ryan schmidt
2021-03-20 06:52:20 -04:00
parent e4046a9434
commit 2c2e2be91a
4 changed files with 19 additions and 2 deletions
@@ -79,7 +79,7 @@ public:
virtual void CalculateResult(FProgressCancel* Progress) override;
// IDs of any newly-created boundary edges in the result mesh
TArray<int> GetCreatedBoundaryEdges() const
const TArray<int>& GetCreatedBoundaryEdges() const
{
return CreatedBoundaryEdges;
}