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Copying //UE4/Dev-Mobile to Dev-Main (//UE4/Dev-Main) Souce CL: 4806680
#lockdown: Nick.Penwarden #rb None #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: jack.porter #ROBOMERGE-SOURCE: CL 4806726 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4806733 by jack porter in Dev-Networking branch]
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@@ -52,23 +52,24 @@ public:
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UPROPERTY(GlobalConfig, EditAnywhere, Category=Emscripten, Meta = (DisplayName = "Fixed TimeStep (i.e. use requestAnimationFrame)"))
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bool UseFixedTimeStep; // need to make a note of: answerhub 409629
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// TODO: re-enable these when they become supported in WASM
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// /**
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// * Enable SIMD
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// * NOTE 1: this does not currently work with WASM - it will be forced false in this case.
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// * NOTE 2: SIMD will be supported during WASM builds in a future emscripten release.
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// */
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// UPROPERTY(GlobalConfig, EditAnywhere, Category=Emscripten, Meta = (DisplayName = "SIMD support"))
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// bool EnableSIMD;
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/**
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* Enable Multithreading (Experimental)
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*/
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UPROPERTY(GlobalConfig, EditAnywhere, Category=Emscripten, Meta = (DisplayName = "Multithreading support"))
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bool EnableMultithreading;
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// TODO: re-enable these when they become supported in WASM
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// /**
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// * Enable Multithreading
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// * NOTE 1: this is not supported currently in WASM - it will be forced false in this case.
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// * NOTE 2: Multithreading will be supported during WASM builds in a future emscripten release.
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// */
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// UPROPERTY(GlobalConfig, EditAnywhere, Category=Emscripten, Meta = (DisplayName = "Multithreading support"))
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// bool EnableMultithreading;
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/**
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* Use OffscreenCanvas Support (else use Offscreen Framebuffer)
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* Note: Multithreading rendering option (WORK IN PROGRESS)
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*/
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UPROPERTY(GlobalConfig, EditAnywhere, Category=Emscripten, Meta = (DisplayName = "Offscreen Canvas [experimental]"))
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bool OffscreenCanvas;
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/**
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* Use LLVM WASM Backend (WORK IN PROGRESS)
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*/
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UPROPERTY(GlobalConfig, EditAnywhere, Category=Emscripten, Meta = (DisplayName = "LLVM Wasm backend [experimental]"))
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bool LLVMWasmBackend;
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/**
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* Enable Tracing (trace.h)
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