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Missing chages for 2481343.
Some P4V problem with backing out large changelist missed some files. #codereview Robert.Manuszewski [CL 2481366 by Jaroslaw Palczynski in Main branch]
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@@ -7,9 +7,7 @@
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UCLASS(MinimalAPI, Abstract)
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class UAnimGraphNode_BlendListBase : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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public:
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ANIMGRAPH_API UAnimGraphNode_BlendListBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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GENERATED_UCLASS_BODY()
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// UEdGraphNode interface
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ANIMGRAPH_API virtual FLinearColor GetNodeTitleColor() const override;
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@@ -7,9 +7,7 @@
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UCLASS(MinimalAPI)
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class UAnimGraphNode_CustomTransitionResult : public UAnimGraphNode_Root
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{
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GENERATED_BODY()
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public:
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ANIMGRAPH_API UAnimGraphNode_CustomTransitionResult(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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GENERATED_UCLASS_BODY()
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// UEdGraphNode interface
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virtual FLinearColor GetNodeTitleColor() const override;
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@@ -8,9 +8,7 @@
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UCLASS(Abstract, MinimalAPI)
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class UAnimGraphNode_SkeletalControlBase : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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public:
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ANIMGRAPH_API UAnimGraphNode_SkeletalControlBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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GENERATED_UCLASS_BODY()
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public:
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// UEdGraphNode interface
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@@ -9,9 +9,7 @@
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UCLASS(MinimalAPI)
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class UAnimGraphNode_UseCachedPose : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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public:
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ANIMGRAPH_API UAnimGraphNode_UseCachedPose(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY()
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@@ -8,7 +8,7 @@
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USTRUCT()
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struct ANIMGRAPH_API FEdGraphSchemaAction_NewStateNode : public FEdGraphSchemaAction
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{
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GENERATED_BODY()
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GENERATED_USTRUCT_BODY()
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UEdGraphNode* NodeTemplate;
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@@ -39,7 +39,7 @@ struct ANIMGRAPH_API FEdGraphSchemaAction_NewStateNode : public FEdGraphSchemaAc
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USTRUCT()
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struct ANIMGRAPH_API FEdGraphSchemaAction_NewStateComment : public FEdGraphSchemaAction
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{
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GENERATED_BODY()
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GENERATED_USTRUCT_BODY();
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FEdGraphSchemaAction_NewStateComment()
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: FEdGraphSchemaAction()
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@@ -58,9 +58,7 @@ struct ANIMGRAPH_API FEdGraphSchemaAction_NewStateComment : public FEdGraphSchem
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UCLASS(MinimalAPI)
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class UAnimationStateMachineSchema : public UEdGraphSchema
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{
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GENERATED_BODY()
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public:
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ANIMGRAPH_API UAnimationStateMachineSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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FString PC_Exec;
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