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Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none #rnx [CL 4677654 by Ben Marsh in Dev-Build branch]
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@@ -17,7 +17,7 @@ using Tools.DotNETCommon;
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[Help("UEProjectName", "Optional name of the project we're gathering for (should match its .uproject file, eg QAGame).")]
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[Help("LocalizationProjectNames", "Comma separated list of the projects to gather text from.")]
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[Help("LocalizationBranch", "Optional suffix to use when uploading the new data to the localization provider.")]
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[Help("LocalizationProvider", "Optional localization provide override (default is OneSky).")]
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[Help("LocalizationProvider", "Optional localization provide override.")]
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[Help("LocalizationSteps", "Optional comma separated list of localization steps to perform [Download, Gather, Import, Export, Compile, GenerateReports, Upload] (default is all). Only valid for projects using a modular config.")]
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[Help("IncludePlugins", "Optional flag to include plugins from within the given UEProjectDirectory as part of the gather. This may optionally specify a comma separated list of the specific plugins to gather (otherwise all plugins will be gathered).")]
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[Help("ExcludePlugins", "Optional comma separated list of plugins to exclude from the gather.")]
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@@ -75,7 +75,7 @@ class Localise : BuildCommand
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var LocalizationProviderName = ParseParamValue("LocalizationProvider");
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if (LocalizationProviderName == null)
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{
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LocalizationProviderName = "OneSky";
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LocalizationProviderName = "";
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}
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var LocalizationSteps = new List<string>();
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