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Fixed visibility of FX widget & tag for tutorial button
Prevented empty tabs launching when tutorial button anchored-tutorials are run. Prevented empty tutorials from blocking input. [CL 2294961 by Thomas Sarkanen in Main branch]
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UnrealBot
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35448244d8
commit
27f424cfa3
@@ -265,9 +265,9 @@ private:
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{
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if (MetaDataEntry->IsOfType<FTutorialMetaData>())
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{
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TSharedRef<FTutorialMetaData> GraphNodeMeta = StaticCastSharedRef<FGraphNodeMetaData>(MetaDataEntry);
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StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, FriendlyName))->SetValue(GraphNodeMeta->FriendlyName);
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StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, TabTypeToOpen))->SetValue(GraphNodeMeta->TabTypeToOpen);
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TSharedRef<FTutorialMetaData> TutorialMeta = StaticCastSharedRef<FTutorialMetaData>(MetaDataEntry);
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StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, FriendlyName))->SetValue(TutorialMeta->FriendlyName);
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StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, TabTypeToOpen))->SetValue(TutorialMeta->TabTypeToOpen);
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}
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else if (MetaDataEntry->IsOfType<FGraphNodeMetaData>())
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{
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