Fixed visibility of FX widget & tag for tutorial button

Prevented empty tabs launching when tutorial button anchored-tutorials are run.
Prevented empty tutorials from blocking input.

[CL 2294961 by Thomas Sarkanen in Main branch]
This commit is contained in:
Thomas Sarkanen
2014-09-12 06:18:47 -04:00
committed by UnrealBot
parent 35448244d8
commit 27f424cfa3
3 changed files with 5 additions and 5 deletions

View File

@@ -265,9 +265,9 @@ private:
{
if (MetaDataEntry->IsOfType<FTutorialMetaData>())
{
TSharedRef<FTutorialMetaData> GraphNodeMeta = StaticCastSharedRef<FGraphNodeMetaData>(MetaDataEntry);
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, FriendlyName))->SetValue(GraphNodeMeta->FriendlyName);
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, TabTypeToOpen))->SetValue(GraphNodeMeta->TabTypeToOpen);
TSharedRef<FTutorialMetaData> TutorialMeta = StaticCastSharedRef<FTutorialMetaData>(MetaDataEntry);
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, FriendlyName))->SetValue(TutorialMeta->FriendlyName);
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, TabTypeToOpen))->SetValue(TutorialMeta->TabTypeToOpen);
}
else if (MetaDataEntry->IsOfType<FGraphNodeMetaData>())
{