Fixed visibility of FX widget & tag for tutorial button

Prevented empty tabs launching when tutorial button anchored-tutorials are run.
Prevented empty tutorials from blocking input.

[CL 2294961 by Thomas Sarkanen in Main branch]
This commit is contained in:
Thomas Sarkanen
2014-09-12 06:18:47 -04:00
committed by UnrealBot
parent 35448244d8
commit 27f424cfa3
3 changed files with 5 additions and 5 deletions

View File

@@ -27,11 +27,10 @@ void STutorialButton::Construct(const FArguments& InArgs)
PulseAnimation.AddCurve(0.0f, TutorialButtonConstants::PulseAnimationLength, ECurveEaseFunction::Linear);
PulseAnimation.Play();
FTutorialMetaData TagMeta(*FString::Printf(TEXT("%s.TutorialLaunchButton"), *Context.ToString()), TEXT("TutorialLaunchButton"));
ChildSlot
[
SNew(SButton)
.AddMetaData<FTutorialMetaData>(TagMeta)
.AddMetaData<FTagMetaData>(*FString::Printf(TEXT("%s.TutorialLaunchButton"), *Context.ToString()))
.ButtonStyle(FEditorStyle::Get(), "TutorialLaunch.Button")
.ToolTipText(this, &STutorialButton::GetButtonToolTip)
.OnClicked(this, &STutorialButton::HandleButtonClicked)