You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Fixed visibility of FX widget & tag for tutorial button
Prevented empty tabs launching when tutorial button anchored-tutorials are run. Prevented empty tutorials from blocking input. [CL 2294961 by Thomas Sarkanen in Main branch]
This commit is contained in:
committed by
UnrealBot
parent
35448244d8
commit
27f424cfa3
@@ -27,11 +27,10 @@ void STutorialButton::Construct(const FArguments& InArgs)
|
||||
PulseAnimation.AddCurve(0.0f, TutorialButtonConstants::PulseAnimationLength, ECurveEaseFunction::Linear);
|
||||
PulseAnimation.Play();
|
||||
|
||||
FTutorialMetaData TagMeta(*FString::Printf(TEXT("%s.TutorialLaunchButton"), *Context.ToString()), TEXT("TutorialLaunchButton"));
|
||||
ChildSlot
|
||||
[
|
||||
SNew(SButton)
|
||||
.AddMetaData<FTutorialMetaData>(TagMeta)
|
||||
.AddMetaData<FTagMetaData>(*FString::Printf(TEXT("%s.TutorialLaunchButton"), *Context.ToString()))
|
||||
.ButtonStyle(FEditorStyle::Get(), "TutorialLaunch.Button")
|
||||
.ToolTipText(this, &STutorialButton::GetButtonToolTip)
|
||||
.OnClicked(this, &STutorialButton::HandleButtonClicked)
|
||||
|
||||
Reference in New Issue
Block a user