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Fixed blendspace sample entries expanding when a sample animation is changed
#jira UE-189082 #rb Danny.Chapman [CL 26506594 by thomas sarkanen in ue5-main branch]
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@@ -444,7 +444,6 @@ void FBlendSpaceDetails::CustomizeDetails(class IDetailLayoutBuilder& DetailBuil
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for (uint32 SampleIndex = 0; SampleIndex < NumBlendSampleEntries; ++SampleIndex)
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{
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TSharedPtr<IPropertyHandle> BlendSampleProperty = BlendSamplesArrayProperty->GetElement(SampleIndex);
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BlendSampleProperty->SetOnChildPropertyValueChanged(RefreshDelegate);
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TSharedPtr<IPropertyHandle> AnimationProperty = BlendSampleProperty->GetChildHandle(GET_MEMBER_NAME_CHECKED(FBlendSample, Animation));
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TSharedPtr<IPropertyHandle> SampleValueProperty = BlendSampleProperty->GetChildHandle(GET_MEMBER_NAME_CHECKED(FBlendSample, SampleValue));
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TSharedPtr<IPropertyHandle> RateScaleProperty = BlendSampleProperty->GetChildHandle(GET_MEMBER_NAME_CHECKED(FBlendSample, RateScale));
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