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Adding FPackageName::GetContentPathForPackageRoot to be able to get the filesystem path (e.g. D:/Project/Engine/Content) of a given package root (e.g. /Engine/)
#rb Steve.Robb #preflight 6360c64663608aee36d1a954 [CL 22888560 by robert manuszewski in ue5-main branch]
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@@ -316,6 +316,13 @@ public:
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*/
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static FName GetPackageMountPoint(const FString& InPackagePath, bool InWithoutSlashes = true);
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/**
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* Get the path associated with the given package root
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* @param InPackageRoot Package root to return the path for, e.g. /Game/, /Engine/, /PluginName/
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* @return Filesystem path associated with the provided package root
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*/
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static FString GetContentPathForPackageRoot(FStringView InPackageRoot);
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/**
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* Checks if the package exists on disk.
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*
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