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Workaround for crash serializing CDOs: Skip text properties
#rb Jamie.Dale [CL 32837365 by robert millar in ue5-main branch]
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@@ -537,7 +537,7 @@ struct FSoftObjectPathRenameSerializer : public FArchiveUObject
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}
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FFieldClass* PropertyClass = InProperty->GetClass();
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if (PropertyClass->GetCastFlags() & (CASTCLASS_FBoolProperty | CASTCLASS_FNameProperty | CASTCLASS_FStrProperty | CASTCLASS_FMulticastDelegateProperty))
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if (PropertyClass->GetCastFlags() & (CASTCLASS_FBoolProperty | CASTCLASS_FNameProperty | CASTCLASS_FStrProperty | CASTCLASS_FTextProperty | CASTCLASS_FMulticastDelegateProperty))
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{
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return true;
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}
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