Workaround for crash serializing CDOs: Skip text properties

#rb Jamie.Dale

[CL 32837365 by robert millar in ue5-main branch]
This commit is contained in:
robert millar
2024-04-09 16:05:05 -04:00
parent 31316ec888
commit 25a0122eb2

View File

@@ -537,7 +537,7 @@ struct FSoftObjectPathRenameSerializer : public FArchiveUObject
}
FFieldClass* PropertyClass = InProperty->GetClass();
if (PropertyClass->GetCastFlags() & (CASTCLASS_FBoolProperty | CASTCLASS_FNameProperty | CASTCLASS_FStrProperty | CASTCLASS_FMulticastDelegateProperty))
if (PropertyClass->GetCastFlags() & (CASTCLASS_FBoolProperty | CASTCLASS_FNameProperty | CASTCLASS_FStrProperty | CASTCLASS_FTextProperty | CASTCLASS_FMulticastDelegateProperty))
{
return true;
}