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Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
Copying to Dev-Main @ CL# 4688301 #rb none [CL 4707991 by James Hopkin in Dev-Networking branch]
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@@ -56,12 +56,12 @@ static const uint32 REGISTRATION_QUEUE_SIZE = 16; // and we'll not reallocate
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DEFINE_LOG_CATEGORY_STATIC(LogNavOctree, Warning, All);
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DECLARE_CYCLE_STAT(TEXT("Rasterize triangles"), STAT_Navigation_RasterizeTriangles,STATGROUP_Navigation);
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DECLARE_CYCLE_STAT(TEXT("Nav Tick: area register"), STAT_Navigation_TickNavAreaRegister, STATGROUP_Navigation);
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DECLARE_CYCLE_STAT(TEXT("Nav Tick: mark dirty"), STAT_Navigation_TickMarkDirty, STATGROUP_Navigation);
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DECLARE_CYCLE_STAT(TEXT("Nav Tick: async build"), STAT_Navigation_TickAsyncBuild, STATGROUP_Navigation);
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DECLARE_CYCLE_STAT(TEXT("Nav Tick: async pathfinding"), STAT_Navigation_TickAsyncPathfinding, STATGROUP_Navigation);
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DECLARE_CYCLE_STAT(TEXT("Debug NavOctree Time"), STAT_DebugNavOctree, STATGROUP_Navigation);
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//----------------------------------------------------------------------//
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// Stats
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//----------------------------------------------------------------------//
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@@ -70,7 +70,6 @@ DEFINE_STAT(STAT_Navigation_QueriesTimeSync);
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DEFINE_STAT(STAT_Navigation_RequestingAsyncPathfinding);
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DEFINE_STAT(STAT_Navigation_PathfindingSync);
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DEFINE_STAT(STAT_Navigation_PathfindingAsync);
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DEFINE_STAT(STAT_Navigation_AddGeneratedTiles);
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DEFINE_STAT(STAT_Navigation_TileNavAreaSorting);
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DEFINE_STAT(STAT_Navigation_TileGeometryExportToObjAsync);
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DEFINE_STAT(STAT_Navigation_TileVoxelFilteringAsync);
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@@ -82,11 +81,27 @@ DEFINE_STAT(STAT_Navigation_ActorsGeometryExportSync);
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DEFINE_STAT(STAT_Navigation_ProcessingActorsForNavMeshBuilding);
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DEFINE_STAT(STAT_Navigation_AdjustingNavLinks);
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DEFINE_STAT(STAT_Navigation_AddingActorsToNavOctree);
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DEFINE_STAT(STAT_Navigation_RecastAddGeneratedTiles);
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DEFINE_STAT(STAT_Navigation_RecastTick);
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DEFINE_STAT(STAT_Navigation_RecastPathfinding);
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DEFINE_STAT(STAT_Navigation_RecastTestPath);
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DEFINE_STAT(STAT_Navigation_RecastBuildCompressedLayers);
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DEFINE_STAT(STAT_Navigation_RecastCreateHeightField);
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DEFINE_STAT(STAT_Navigation_RecastRasterizeTriangles);
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DEFINE_STAT(STAT_Navigation_RecastVoxelFilter);
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DEFINE_STAT(STAT_Navigation_RecastFilter);
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DEFINE_STAT(STAT_Navigation_RecastBuildCompactHeightField);
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DEFINE_STAT(STAT_Navigation_RecastErodeWalkable);
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DEFINE_STAT(STAT_Navigation_RecastBuildLayers);
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DEFINE_STAT(STAT_Navigation_RecastBuildTileCache);
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DEFINE_STAT(STAT_Navigation_RecastBuildPolyMesh);
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DEFINE_STAT(STAT_Navigation_RecastBuildPolyDetail);
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DEFINE_STAT(STAT_Navigation_RecastGatherOffMeshData);
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DEFINE_STAT(STAT_Navigation_RecastCreateNavMeshData);
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DEFINE_STAT(STAT_Navigation_RecastMarkAreas);
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DEFINE_STAT(STAT_Navigation_RecastBuildContours);
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DEFINE_STAT(STAT_Navigation_RecastBuildNavigation);
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DEFINE_STAT(STAT_Navigation_RecastBuildRegions);
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DEFINE_STAT(STAT_Navigation_UpdateNavOctree);
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DEFINE_STAT(STAT_Navigation_CollisionTreeMemory);
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DEFINE_STAT(STAT_Navigation_NavDataMemory);
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