* UnrealHeaderTool - Fixed so destructor is declared and defined for code gen classes

* UnrealTypeDefinitionInfo - Explicitly added destructor to make sure code gen is not adding.
* Niagra - Fixed bug where function was declared as non-inline virtual but implemented as inline.
* RecastNavmesh - Made sure destructor is outside #ifdef for UHT to more easily parse the header and generate proper code

#rb Tim.Smith
#preflight 630660a4c00af5e2946af6a6

[CL 21555810 by henrik karlsson in ue5-main branch]
This commit is contained in:
henrik karlsson
2022-08-24 19:22:18 -04:00
parent dcf79d1993
commit 213a68824f
10 changed files with 92 additions and 3 deletions
@@ -259,6 +259,10 @@ void ARecastNavMesh::Serialize( FArchive& Ar )
}
}
ARecastNavMesh::~ARecastNavMesh()
{
}
#else // WITH_RECAST
#include "Detour/DetourNavMesh.h"