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* UnrealHeaderTool - Fixed so destructor is declared and defined for code gen classes
* UnrealTypeDefinitionInfo - Explicitly added destructor to make sure code gen is not adding. * Niagra - Fixed bug where function was declared as non-inline virtual but implemented as inline. * RecastNavmesh - Made sure destructor is outside #ifdef for UHT to more easily parse the header and generate proper code #rb Tim.Smith #preflight 630660a4c00af5e2946af6a6 [CL 21555810 by henrik karlsson in ue5-main branch]
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@@ -259,6 +259,10 @@ void ARecastNavMesh::Serialize( FArchive& Ar )
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}
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}
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ARecastNavMesh::~ARecastNavMesh()
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{
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}
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#else // WITH_RECAST
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#include "Detour/DetourNavMesh.h"
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