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- Only copy the uecommandline.txt on non-IOS
#rb josh.adams [CL 33006544 by josh adams in ue5-main branch]
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@@ -1449,11 +1449,19 @@ namespace UnrealBuildTool.XcodeProjectXcconfig
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"",
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$"echo \\\"Syncing ${{STAGED_DIR}}{SyncSourceSubdir} to ${{CONFIGURATION_BUILD_DIR}}/${{CONTENTS_FOLDER_PATH}}{SyncDestSubdir}\\\"",
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$"rsync -a --delete {ExcludeString} \\\"${{STAGED_DIR}}{SyncSourceSubdir}/\\\" \\\"${{CONFIGURATION_BUILD_DIR}}/${{CONTENTS_FOLDER_PATH}}{SyncDestSubdir}\\\"",
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"if [[ -e \\\"${STAGED_DIR}/uecommandline.txt\\\" ]]; then",
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" echo \\\"Syncing ${STAGED_DIR}/uecommandline.txt to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}\\\"",
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" cp \\\"${STAGED_DIR}/uecommandline.txt\\\" \\\"${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}\\\"",
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"fi"
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});
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// copy uecommandline.txt for IOS type platforms
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if (Platform != UnrealTargetPlatform.Mac)
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{
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CopyScript.AddRange(new string[]
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{
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"if [[ -e \\\"${STAGED_DIR}/uecommandline.txt\\\" ]]; then",
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" echo \\\"Syncing ${STAGED_DIR}/uecommandline.txt to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}\\\"",
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" cp \\\"${STAGED_DIR}/uecommandline.txt\\\" \\\"${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}\\\"",
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"fi"
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});
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}
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}
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// run this script every time, but xcode will show a warning if there isn't _some_ output
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