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Fix for a regression that caused nativized Blueprint struct types to fail UHT property validation at build time.
#rnx #rb None [FYI] Ben.Marsh #jira UE-75209 #ROBOMERGE-OWNER: ben.marsh #ROBOMERGE-AUTHOR: phillip.kavan #ROBOMERGE-SOURCE: CL 6673665 in //UE4/Main/... #ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v364-6709755) [CL 6714018 by phillip kavan in Dev-Build branch]
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@@ -616,6 +616,7 @@ namespace UnrealBuildTool
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// Find all the modules
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ModuleRulesContext PluginModuleContext = new ModuleRulesContext(Scope, PluginFileName.Directory);
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PluginModuleContext.bClassifyAsGameModuleForUHT = !bContainsEngineModules;
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FindModuleRulesForPlugins(ForeignPlugins, PluginModuleContext, ModuleFiles);
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// Compile the assembly
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