Fix for a regression that caused nativized Blueprint struct types to fail UHT property validation at build time.

#rnx
#rb None
[FYI] Ben.Marsh
#jira UE-75209

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 6673665 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v364-6709755)

[CL 6714018 by phillip kavan in Dev-Build branch]
This commit is contained in:
phillip kavan
2019-05-31 14:13:36 -04:00
parent 04b2f4bdb0
commit 1e136d48c0

View File

@@ -616,6 +616,7 @@ namespace UnrealBuildTool
// Find all the modules
ModuleRulesContext PluginModuleContext = new ModuleRulesContext(Scope, PluginFileName.Directory);
PluginModuleContext.bClassifyAsGameModuleForUHT = !bContainsEngineModules;
FindModuleRulesForPlugins(ForeignPlugins, PluginModuleContext, ModuleFiles);
// Compile the assembly