TTP #331765: Forcing coders to use MovePinLinksToIntermediate() when expanding nodes for compilation.

[CL 2040924 by Mike Beach in Main branch]
This commit is contained in:
Mike Beach
2014-04-23 17:47:19 -04:00
committed by UnrealBot
parent 971115cf7c
commit 1d6f092708
7 changed files with 26 additions and 20 deletions

View File

@@ -14,8 +14,8 @@ public:
virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& PinType) const OVERRIDE;
virtual void BreakPinLinks(UEdGraphPin& TargetPin, bool bSendsNodeNotifcation) const OVERRIDE;
virtual void BreakSinglePinLink(UEdGraphPin* SourcePin, UEdGraphPin* TargetPin) OVERRIDE;
virtual FPinConnectionResponse MovePinLinks(UEdGraphPin& MoveFromPin, UEdGraphPin& MoveToPin) const OVERRIDE;
virtual FPinConnectionResponse CopyPinLinks(UEdGraphPin& CopyFromPin, UEdGraphPin& CopyToPin) const OVERRIDE;
virtual FPinConnectionResponse MovePinLinks(UEdGraphPin& MoveFromPin, UEdGraphPin& MoveToPin, bool bIsItermeadiateMove = false) const OVERRIDE;
virtual FPinConnectionResponse CopyPinLinks(UEdGraphPin& CopyFromPin, UEdGraphPin& CopyToPin, bool bIsItermeadiateCopy = false) const OVERRIDE;
// End of UEdGraphSchema interface
private: