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Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
#jira none #rb emil.persson, graham.wihlidal, lukas.hermanns [CL 15742432 by christopher waters in ue5-main branch]
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@@ -1062,12 +1062,15 @@ void BuildMetalShaderOutput(
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static const EHlslShaderFrequency FrequencyTable[] =
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{
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HSF_VertexShader,
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HSF_InvalidFrequency,
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HSF_InvalidFrequency,
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HSF_HullShader,
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HSF_DomainShader,
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HSF_PixelShader,
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HSF_InvalidFrequency,
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HSF_ComputeShader
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};
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static_assert(SF_NumStandardFrequencies == UE_ARRAY_COUNT(FrequencyTable), "NumFrequencies changed. Please update tables.");
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FString CreateRemoteDataFromEnvironment(const FShaderCompilerEnvironment& Environment)
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{
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