Full rename of the Slate "active tick" system to "active timer"

[CL 2394301 by Dan Hertzka in Main branch]
This commit is contained in:
Dan Hertzka
2014-12-19 17:44:49 -05:00
committed by UnrealBot
parent 9bcc02dd3e
commit 1ce19a5ffa
102 changed files with 629 additions and 630 deletions
@@ -133,14 +133,14 @@ void SDeviceProcesses::Construct( const FArguments& InArgs, const FDeviceManager
ReloadProcessList(true);
// Register for an active update every 2.5 seconds
RegisterActiveTick( 2.5f, FWidgetActiveTickDelegate::CreateSP( this, &SDeviceProcesses::UpdateProcessList ) );
RegisterActiveTimer( 2.5f, FWidgetActiveTimerDelegate::CreateSP( this, &SDeviceProcesses::UpdateProcessList ) );
}
EActiveTickReturnType SDeviceProcesses::UpdateProcessList( double InCurrentTime, float InDeltaTime )
EActiveTimerReturnType SDeviceProcesses::UpdateProcessList( double InCurrentTime, float InDeltaTime )
{
ReloadProcessList( true );
return EActiveTickReturnType::KeepTicking;
return EActiveTimerReturnType::Continue;
}
/* SDeviceDetails implementation
@@ -40,7 +40,7 @@ protected:
private:
// Periodically refreshes the process list
EActiveTickReturnType UpdateProcessList( double InCurrentTime, float InDeltaTime );
EActiveTimerReturnType UpdateProcessList( double InCurrentTime, float InDeltaTime );
// Callback for getting the text of the message overlay.
FText HandleMessageOverlayText( ) const;