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SVT uassets now no longer store the original vdb file. Conversion now happens during import, giving the user a progress bar instead of just blocking the editor on PostLoad() when the derived data was generated. Also renamed "PackedData" to "Attributes".
#rnx #preflight 63d7f61031334253e5ff28c4 [CL 23923279 by tim doerries in ue5-main branch]
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@@ -3,8 +3,6 @@
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#include "SparseVolumeTextureModule.h"
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#include "SparseVolumeTextureOpenVDB.h"
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#include "SparseVolumeTexture/SparseVolumeTexture.h"
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#include "SparseVolumeTextureOpenVDBUtility.h"
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#define LOCTEXT_NAMESPACE "SparseVolumeTextureModule"
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@@ -20,14 +18,10 @@ void FSparseVolumeTextureModule::StartupModule()
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// Global registration of the vdb types.
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openvdb::initialize();
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#endif
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// USparseVolumeTexture needs to access (only) this function for cooking.
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OnConvertOpenVDBToSparseVolumeTexture().BindStatic(ConvertOpenVDBToSparseVolumeTexture);
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}
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void FSparseVolumeTextureModule::ShutdownModule()
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{
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OnConvertOpenVDBToSparseVolumeTexture().Unbind();
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}
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#undef LOCTEXT_NAMESPACE
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