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Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
#rb none [CL 4720826 by Chris Gagnon in Dev-Editor branch]
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@@ -1468,7 +1468,7 @@ void FOpenGLFrontend::CompileShader(const FShaderCompilerInput& Input,FShaderCom
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bIsSM5 ? HSF_DomainShader : HSF_InvalidFrequency,
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HSF_PixelShader,
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IsES2Platform(Version) ? HSF_InvalidFrequency : HSF_GeometryShader,
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bIsSM5 ? HSF_ComputeShader : HSF_InvalidFrequency
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RHISupportsComputeShaders(Input.Target.GetPlatform()) ? HSF_ComputeShader : HSF_InvalidFrequency
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};
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const EHlslShaderFrequency Frequency = FrequencyTable[Input.Target.Frequency];
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