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Adding tags to MetaSound nodes
#jira UE-157173 #rb Rob Gay #preflight 62fd50f5830482fd822493e8 [CL 21431230 by anna lantz in ue5-main branch]
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+3
@@ -1078,6 +1078,9 @@ namespace Metasound
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = DeclareVertexInterface();
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Info.Keywords = { METASOUND_LOCTEXT("WavePlayerSoundKeyword", "Sound"),
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METASOUND_LOCTEXT("WavePlayerCueKeyword", "Cue")
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};
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return Info;
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};
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+3
-2
@@ -9,6 +9,7 @@
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#include "MetasoundPrimitives.h"
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#include "MetasoundSourceInterface.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundTime.h"
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#include "MetasoundTrace.h"
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#include "MetasoundTrigger.h"
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@@ -89,8 +90,8 @@ namespace Metasound
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PluginAuthor,
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PluginNodeMissingPrompt,
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GetDefaultInterface(),
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{ },
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{ },
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{ NodeCategories::Envelopes },
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{ METASOUND_LOCTEXT("WaveTableEnvelopeSynthesisKeyword", "Synthesis")},
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{ }
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};
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+2
-2
@@ -62,8 +62,8 @@ namespace Metasound
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PluginAuthor,
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PluginNodeMissingPrompt,
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GetDefaultInterface(),
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{ NodeCategories::Envelopes },
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{ },
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{ NodeCategories::Generators },
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{ METASOUND_LOCTEXT("WaveTableOscillatorSynthesisKeyword", "Synthesis")},
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{ }
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};
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