UBT: Remove separate setting for SDK output verbosity. Now we have genuine log output from UBT, we can just send all output there.

#rb none
#rnx

[CL 4369171 by Ben Marsh in Dev-Build branch]
This commit is contained in:
Ben Marsh
2018-09-17 11:17:02 -04:00
parent f09a93d852
commit 168167e8fb
12 changed files with 60 additions and 123 deletions

View File

@@ -661,10 +661,10 @@ namespace UnrealBuildTool
get { return UnrealTargetPlatform.Android; }
}
protected override void RegisterBuildPlatforms(SDKOutputLevel OutputLevel)
protected override void RegisterBuildPlatforms()
{
AndroidPlatformSDK SDK = new AndroidPlatformSDK();
SDK.ManageAndValidateSDK(OutputLevel);
SDK.ManageAndValidateSDK();
if ((ProjectFileGenerator.bGenerateProjectFiles == true) || (SDK.HasRequiredSDKsInstalled() == SDKStatus.Valid) || Environment.GetEnvironmentVariable("IsBuildMachine") == "1")
{