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UBT: Remove separate setting for SDK output verbosity. Now we have genuine log output from UBT, we can just send all output there.
#rb none #rnx [CL 4369171 by Ben Marsh in Dev-Build branch]
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@@ -661,10 +661,10 @@ namespace UnrealBuildTool
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get { return UnrealTargetPlatform.Android; }
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}
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protected override void RegisterBuildPlatforms(SDKOutputLevel OutputLevel)
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protected override void RegisterBuildPlatforms()
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{
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AndroidPlatformSDK SDK = new AndroidPlatformSDK();
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SDK.ManageAndValidateSDK(OutputLevel);
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SDK.ManageAndValidateSDK();
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if ((ProjectFileGenerator.bGenerateProjectFiles == true) || (SDK.HasRequiredSDKsInstalled() == SDKStatus.Valid) || Environment.GetEnvironmentVariable("IsBuildMachine") == "1")
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{
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