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Fixed crash in environmen light mixer.
#rb trivial #preflight https://horde.devtools.epicgames.com/job/61e12ed1023139f0c9162651 #ROBOMERGE-AUTHOR: sebastien.hillaire #ROBOMERGE-SOURCE: CL 18615310 in //UE5/Release-5.0/... via CL 18615318 via CL 18615325 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669) [CL 18615330 by sebastien hillaire in ue5-main branch]
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@@ -358,7 +358,7 @@ void SEnvironmentLightingViewer::Tick(const FGeometry& AllottedGeometry, const d
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break;
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}
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}
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AddComponentDetailView(HeightFogComp, "Volumetric Cloud", VolCloudColor);
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AddComponentDetailView(HeightFogComp, "Height Fog", VolCloudColor);
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ButtonCreateHeightFog->SetVisibility(HeightFogComp ? EVisibility::Collapsed : EVisibility::Visible);
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for (int i = NumDetailsView; i < ENVLIGHT_MAX_DETAILSVIEWS; ++i)
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@@ -13,7 +13,7 @@ class STextBlock;
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class SButton;
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struct FPropertyAndParent;
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#define ENVLIGHT_MAX_DETAILSVIEWS 5
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#define ENVLIGHT_MAX_DETAILSVIEWS 6
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class SEnvironmentLightingViewer : public SCompoundWidget
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{
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