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build script, fortnite promotable does not depend on monolithics
[CL 2514560 by Kellan Carr in Main branch]
This commit is contained in:
committed by
Kellan.Carr@epicgames.com
parent
7cd266aead
commit
0cd49b2087
@@ -2083,18 +2083,21 @@ public class GUBP : BuildCommand
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}
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}
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{
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var Platforms = bp.GetMonolithicPlatformsForUProject(HostPlatform, InGameProj, true);
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foreach (var Plat in Platforms)
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if (!GameProj.Options(HostPlatform).bPromoteEditorOnly)
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{
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AddDependency(GamePlatformMonolithicsNode.StaticGetFullName(HostPlatform, GameProj, Plat));
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if(Plat == UnrealTargetPlatform.Win32 && GameProj.Properties.Targets.ContainsKey(TargetRules.TargetType.Game))
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{
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if(GameProj.Properties.Targets[TargetRules.TargetType.Game].Rules.GUBP_BuildWindowsXPMonolithics())
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{
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AddDependency(GamePlatformMonolithicsNode.StaticGetFullName(HostPlatform, GameProj, Plat, true));
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}
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}
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}
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var Platforms = bp.GetMonolithicPlatformsForUProject(HostPlatform, InGameProj, true);
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foreach (var Plat in Platforms)
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{
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AddDependency(GamePlatformMonolithicsNode.StaticGetFullName(HostPlatform, GameProj, Plat));
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if (Plat == UnrealTargetPlatform.Win32 && GameProj.Properties.Targets.ContainsKey(TargetRules.TargetType.Game))
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{
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if (GameProj.Properties.Targets[TargetRules.TargetType.Game].Rules.GUBP_BuildWindowsXPMonolithics())
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{
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AddDependency(GamePlatformMonolithicsNode.StaticGetFullName(HostPlatform, GameProj, Plat, true));
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}
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}
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}
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}
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}
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}
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}
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