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Fixed string usage issues found by UE_NODISCARD
#rb trivial #rnx [CL 15161911 by Devin Doucette in ue5-main branch]
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@@ -90,7 +90,7 @@ FString FScriptCodeGeneratorBase::GetPropertyTypeCPP(FProperty* Property, uint32
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int32 FirstSpaceIndex = PropertyType.Find(TEXT(" "), ESearchCase::CaseSensitive);
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PropertyType = TEXT("TEnumAsByte<") + PropertyType.Mid(FirstSpaceIndex + 1);
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}
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else if (PropertyType.StartsWith(TSubclassOfDecl), ESearchCase::CaseSensitive)
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else if (PropertyType.StartsWith(TSubclassOfDecl, ESearchCase::CaseSensitive))
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{
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int32 FirstSpaceIndex = PropertyType.Find(TEXT(" "), ESearchCase::CaseSensitive);
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PropertyType = TEXT("TSubclassOf<") + PropertyType.Mid(FirstSpaceIndex + 1);
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