Merge Release-Engine-Staging to Test @ CL# 18240298

[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
This commit is contained in:
Marc Audy
2021-11-18 14:37:34 -05:00
parent 547de96728
commit 0c3be2b6ad
6989 changed files with 134376 additions and 2050697 deletions
@@ -58,6 +58,7 @@ PlatformGroupName=Desktop
Language=D3D
MaxFeatureLevel=SM5
bIsPC=true
bSupportsDebugViewShaders=true
bSupportsRayTracing=true
bSupportsRayTracingProceduralPrimitive=true
bSupportsRayTracingIndirectInstanceData=true
@@ -78,6 +79,13 @@ bSupportsGen5TemporalAA=true
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsDiaphragmDOF=true
; VPAndRTArrayIndexFromAnyShaderFeedingRasterizer is optional in our baseline DX11 version
bSupportsVertexShaderLayer=false
bSupportsInstancedStereo=true
bSupportsCapsuleShadows=true
bSupportsPercentageCloserShadows=true
bSupportsVolumetricFog=true
bSupportsIndexBufferUAVs=true
[PreviewPlatform PCD3D_SM5]
PlatformName=PCD3D_SM5
@@ -86,9 +94,12 @@ MenuText=LOCTEXT("PreviewMenuText_PCD3D_SM5", "Shader Model 5")
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM5", "DirectX 11, OpenGL 4.3+, PS4, XB1")
[ShaderPlatform PCD3D_SM6]
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCD3D_SM6", "Shader Model 6")
Language=D3D
MaxFeatureLevel=SM6
bIsPC=true
MaxMeshShaderThreadGroupSize=128
bSupportsDebugViewShaders=true
bSupportsRayTracing=true
bSupportsRayTracingProceduralPrimitive=true
bSupportsRayTracingIndirectInstanceData=true
@@ -104,17 +115,21 @@ bSupportsSSDIndirect=true
bSupportsWaveOperations=true
bSupportsDxc=true
bSupportsDiaphragmDOF=true
; TODO: SM6.6
bRequiresVendorExtensionsForAtomics=true
bSupportsAnisotropicMaterials=true
bSupportsVariableRateShading=true
bSupportsGen5TemporalAA=true
bSupportsMeshShadersTier0=true
bSupportsMeshShadersTier1=true
MaxMeshShaderThreadGroupSize=128
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCD3D_SM6", "Shader Model 6")
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsVertexShaderLayer=true
bSupportsInstancedStereo=true
bSupportsCapsuleShadows=true
bSupportsPercentageCloserShadows=true
bSupportsVolumetricFog=true
bSupportsIndexBufferUAVs=true
; TODO: SM6.6
[PreviewPlatform PCD3D_SM6]
PlatformName=PCD3D_SM6
@@ -128,4 +143,13 @@ MaxFeatureLevel=ES3_1
bIsPC=true
bIsMobile=true
bSupportsDistanceFields = true
bSupportsByteBufferComputeShaders = true
bSupportsByteBufferComputeShaders = true
bSupportsInstancedStereo=true
bSupportsManualVertexFetch=false
[ShaderPlatform OPENGL_PCES3_1]
Language=OpenGL
bIsPC=true
MaxFeatureLevel=ES3_1
bIsMobile=true
bSupportsManualVertexFetch=false