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Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
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@@ -58,6 +58,7 @@ PlatformGroupName=Desktop
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Language=D3D
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MaxFeatureLevel=SM5
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bIsPC=true
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bSupportsDebugViewShaders=true
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bSupportsRayTracing=true
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bSupportsRayTracingProceduralPrimitive=true
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bSupportsRayTracingIndirectInstanceData=true
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@@ -78,6 +79,13 @@ bSupportsGen5TemporalAA=true
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bSupportsHairStrandGeometry=true
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bSupportsFFTBloom=true
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bSupportsDiaphragmDOF=true
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; VPAndRTArrayIndexFromAnyShaderFeedingRasterizer is optional in our baseline DX11 version
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bSupportsVertexShaderLayer=false
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bSupportsInstancedStereo=true
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bSupportsCapsuleShadows=true
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bSupportsPercentageCloserShadows=true
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bSupportsVolumetricFog=true
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bSupportsIndexBufferUAVs=true
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[PreviewPlatform PCD3D_SM5]
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PlatformName=PCD3D_SM5
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@@ -86,9 +94,12 @@ MenuText=LOCTEXT("PreviewMenuText_PCD3D_SM5", "Shader Model 5")
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MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM5", "DirectX 11, OpenGL 4.3+, PS4, XB1")
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[ShaderPlatform PCD3D_SM6]
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FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCD3D_SM6", "Shader Model 6")
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Language=D3D
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MaxFeatureLevel=SM6
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bIsPC=true
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MaxMeshShaderThreadGroupSize=128
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bSupportsDebugViewShaders=true
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bSupportsRayTracing=true
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bSupportsRayTracingProceduralPrimitive=true
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bSupportsRayTracingIndirectInstanceData=true
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@@ -104,17 +115,21 @@ bSupportsSSDIndirect=true
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bSupportsWaveOperations=true
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bSupportsDxc=true
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bSupportsDiaphragmDOF=true
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; TODO: SM6.6
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bRequiresVendorExtensionsForAtomics=true
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bSupportsAnisotropicMaterials=true
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bSupportsVariableRateShading=true
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bSupportsGen5TemporalAA=true
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bSupportsMeshShadersTier0=true
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bSupportsMeshShadersTier1=true
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MaxMeshShaderThreadGroupSize=128
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FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCD3D_SM6", "Shader Model 6")
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bSupportsHairStrandGeometry=true
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bSupportsFFTBloom=true
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bSupportsVertexShaderLayer=true
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bSupportsInstancedStereo=true
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bSupportsCapsuleShadows=true
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bSupportsPercentageCloserShadows=true
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bSupportsVolumetricFog=true
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bSupportsIndexBufferUAVs=true
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; TODO: SM6.6
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[PreviewPlatform PCD3D_SM6]
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PlatformName=PCD3D_SM6
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@@ -128,4 +143,13 @@ MaxFeatureLevel=ES3_1
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bIsPC=true
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bIsMobile=true
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bSupportsDistanceFields = true
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bSupportsByteBufferComputeShaders = true
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bSupportsByteBufferComputeShaders = true
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bSupportsInstancedStereo=true
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bSupportsManualVertexFetch=false
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[ShaderPlatform OPENGL_PCES3_1]
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Language=OpenGL
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bIsPC=true
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MaxFeatureLevel=ES3_1
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bIsMobile=true
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bSupportsManualVertexFetch=false
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