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Remove AGXRHI and associated components from mainline.
- AGXRHI development is now occurring in a separate branch/stream. - Relocate Engine/Source/Runtime/Apple/Common/Public/* -> Engine/Source/Runtime/Apple/MetalRHI/Public/* - Update module dependencies, etc. #rb will.damon #jira none #rnx #preflight 62b610597c36e130975e1332 [CL 20817379 by will damon in ue5-main branch]
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@@ -7,7 +7,7 @@ public class MetalShaderFormat : ModuleRules
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public MetalShaderFormat(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PublicIncludePaths.Add("Runtime/Apple/Common/Public");
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PublicIncludePaths.Add("Runtime/Apple/MetalRHI/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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