Remove AGXRHI and associated components from mainline.

- AGXRHI development is now occurring in a separate branch/stream.
- Relocate Engine/Source/Runtime/Apple/Common/Public/* -> Engine/Source/Runtime/Apple/MetalRHI/Public/*
- Update module dependencies, etc.

#rb will.damon
#jira none
#rnx
#preflight 62b610597c36e130975e1332

[CL 20817379 by will damon in ue5-main branch]
This commit is contained in:
will damon
2022-06-24 17:44:05 -04:00
parent 35f32c20de
commit 0b522316a3
188 changed files with 163 additions and 51794 deletions
@@ -7,7 +7,7 @@ public class MetalShaderFormat : ModuleRules
public MetalShaderFormat(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.Add("Runtime/Apple/Common/Public");
PublicIncludePaths.Add("Runtime/Apple/MetalRHI/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {