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Moving RHIIsTypedUAVLoadSupported and RHIIsTypedUAVStoreSupported out of FDynamicRHI. New versions now use TextureFormat Capability flags.
#jira none #rb mihnea.balta #preflight 61ba46c8055f3013459a5b62 #ROBOMERGE-AUTHOR: christopher.waters #ROBOMERGE-SOURCE: CL 18476758 in //UE5/Release-5.0/... via CL 18481366 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669) [CL 18481459 by christopher waters in ue5-release-engine-test branch]
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@@ -538,16 +538,6 @@ void FD3D11DynamicRHI::SetupAfterDeviceCreation()
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}
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}
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bool FD3D11DynamicRHI::RHIIsTypedUAVLoadSupported(EPixelFormat PixelFormat)
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{
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return EnumHasAllFlags(GPixelFormats[PixelFormat].Capabilities, EPixelFormatCapabilities::TypedUAVLoad);
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}
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bool FD3D11DynamicRHI::RHIIsTypedUAVStoreSupported(EPixelFormat PixelFormat)
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{
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return EnumHasAllFlags(GPixelFormats[PixelFormat].Capabilities, EPixelFormatCapabilities::TypedUAVStore);
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}
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void FD3D11DynamicRHI::UpdateMSAASettings()
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{
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check(DX_MAX_MSAA_COUNT == 8);
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@@ -682,9 +682,6 @@ public:
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virtual void RHICalibrateTimers() override;
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virtual bool RHIIsTypedUAVLoadSupported(EPixelFormat PixelFormat) override;
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virtual bool RHIIsTypedUAVStoreSupported(EPixelFormat PixelFormat) override;
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// Accessors.
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ID3D11Device* GetDevice() const
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{
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