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Back out revision 297 from //depot/UE4/Engine/Source/Programs/UnrealHeaderTool/Private/HeaderParser.cpp
The fortnite was updated, so the warning is restored. #codereview Ben.Zeigler [CL 2247047 by Maciej Mroz in Main branch]
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@@ -5555,7 +5555,7 @@ Found:
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UProperty const* const Param = *It;
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if (Param->ArrayDim > 1)
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{
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UE_LOG(LogCompile, Display, TEXT("Static array cannot be exposed to blueprint. Function: %s Parameter %s\n"), *TopFunction->GetName(), *Param->GetName());
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FError::Throwf(TEXT("Static array cannot be exposed to blueprint. Function: %s Parameter %s\n"), *TopFunction->GetName(), *Param->GetName());
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}
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}
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}
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@@ -5904,7 +5904,7 @@ void FHeaderParser::CompileVariableDeclaration(FClasses& AllClasses, UStruct* St
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if (NewProperty->HasAnyPropertyFlags(CPF_BlueprintVisible) && (NewProperty->ArrayDim > 1))
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{
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UE_LOG(LogCompile, Display, TEXT("Static array cannot be exposed to blueprint %s.%s\n"), *Struct->GetName(), *NewProperty->GetName());
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UE_LOG(LogCompile, Warning, TEXT("Static array cannot be exposed to blueprint %s.%s\n"), *Struct->GetName(), *NewProperty->GetName());
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}
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} while( MatchSymbol(TEXT(",")) );
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