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Merging //UE4/Main/Engine/... to //UE4/Dev-Mobile
#rb None [CL 4749281 by Jack Porter in Dev-Mobile branch]
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@@ -66,16 +66,16 @@ struct FGeneratedCodeData
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void GatherUserDefinedDependencies(UBlueprint& InBlueprint)
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{
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FCompilerNativizationOptions BlankOptions{};
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FGatherConvertedClassDependencies ClassDependencies(InBlueprint.GeneratedClass, BlankOptions);
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for (auto Iter : ClassDependencies.ConvertedClasses)
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TSharedPtr<FGatherConvertedClassDependencies> ClassDependencies = FGatherConvertedClassDependencies::Get(InBlueprint.GeneratedClass, BlankOptions);
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for (auto Iter : ClassDependencies->ConvertedClasses)
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{
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DependentObjects.Add(Iter);
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}
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for (auto Iter : ClassDependencies.ConvertedStructs)
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for (auto Iter : ClassDependencies->ConvertedStructs)
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{
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DependentObjects.Add(Iter);
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}
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for (auto Iter : ClassDependencies.ConvertedEnum)
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for (auto Iter : ClassDependencies->ConvertedEnum)
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{
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DependentObjects.Add(Iter);
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}
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@@ -96,7 +96,7 @@ struct FGeneratedCodeData
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DependentObjects.Add(InBlueprint.GeneratedClass);
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bool bUnconvertedHeader = false;
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for (auto Asset : ClassDependencies.Assets)
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for (auto Asset : ClassDependencies->Assets)
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{
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if (auto BPGC = Cast<UBlueprintGeneratedClass>(Asset))
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{
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