Merging //UE4/Main/Engine/... to //UE4/Dev-Mobile

#rb None

[CL 4749281 by Jack Porter in Dev-Mobile branch]
This commit is contained in:
Jack Porter
2019-01-17 21:54:28 -05:00
parent 9aac67438d
commit 068ca68f0b
18594 changed files with 2458808 additions and 125884 deletions
@@ -66,16 +66,16 @@ struct FGeneratedCodeData
void GatherUserDefinedDependencies(UBlueprint& InBlueprint)
{
FCompilerNativizationOptions BlankOptions{};
FGatherConvertedClassDependencies ClassDependencies(InBlueprint.GeneratedClass, BlankOptions);
for (auto Iter : ClassDependencies.ConvertedClasses)
TSharedPtr<FGatherConvertedClassDependencies> ClassDependencies = FGatherConvertedClassDependencies::Get(InBlueprint.GeneratedClass, BlankOptions);
for (auto Iter : ClassDependencies->ConvertedClasses)
{
DependentObjects.Add(Iter);
}
for (auto Iter : ClassDependencies.ConvertedStructs)
for (auto Iter : ClassDependencies->ConvertedStructs)
{
DependentObjects.Add(Iter);
}
for (auto Iter : ClassDependencies.ConvertedEnum)
for (auto Iter : ClassDependencies->ConvertedEnum)
{
DependentObjects.Add(Iter);
}
@@ -96,7 +96,7 @@ struct FGeneratedCodeData
DependentObjects.Add(InBlueprint.GeneratedClass);
bool bUnconvertedHeader = false;
for (auto Asset : ClassDependencies.Assets)
for (auto Asset : ClassDependencies->Assets)
{
if (auto BPGC = Cast<UBlueprintGeneratedClass>(Asset))
{