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Fix 'Update Version Files' defined several times when building from more than one platform
#jira UE-117576 #rnx #rb trivial [CL 16588593 by Jerome Delattre in ue5-main branch]
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@@ -155,11 +155,11 @@
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<Agent Name="Build $(ProjectName)Editor $(EditorPlatform)" Type="$(HostAgentType)">
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<!-- Update the Version.h and Build.version files if we're making a formal build on a build machine -->
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<Node Name="Update Version Files">
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<Node Name="Update Version Files $(EditorPlatform)">
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<SetVersion Change="$(Change)" Branch="$(EscapedBranch)" If="$(Versioned) and $(IsBuildMachine)"/>
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</Node>
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<!-- First generate nodes to build the required tools (e.g. UHT, ShaderCompiler, Editor -->
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<Node Name="Compile $(ProjectName)Tools $(EditorPlatform)" Requires="Update Version Files">
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<Node Name="Compile $(ProjectName)Tools $(EditorPlatform)" Requires="Update Version Files $(EditorPlatform)">
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<Compile Target="UnrealHeaderTool" Platform="$(EditorPlatform)" Configuration="Development"/>
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<Compile Target="ShaderCompileWorker" Platform="$(EditorPlatform)" Configuration="Development"/>
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<Compile Target="UnrealPak" Platform="$(EditorPlatform)" Configuration="Development"/>
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