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Add color support for shader print.
#rb none #preflight 60bded2c0249c30001e4eceb #ROBOMERGE-SOURCE: CL 16568047 #ROBOMERGE-BOT: (v828-16531559) [CL 16568081 by charles derousiers in ue5-main branch]
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@@ -1357,20 +1357,32 @@ void TransformStringIntoCharacterArray(FString& PreprocessedShaderSource)
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TextChars += TEXT("};\n\n");
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// Function for reading global TEXT string
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TextChars += TEXT("float2 ShaderPrintText(float2 Pos, uint InTextEntry, FFontColor InColor)\n");
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TextChars += TEXT("{\n");
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TextChars += TEXT("\tuint Begin = TEXT_OFFSETS[InTextEntry];\n");
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TextChars += TEXT("\tuint End = TEXT_OFFSETS[InTextEntry + 1];\n");
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TextChars += TEXT("\tfor (uint i = Begin; i < End; ++i)\n");
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TextChars += TEXT("\t{\n");
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TextChars += TEXT("\t\tPos = ShaderPrintSymbol(Pos, TEXT_CHARS[i], InColor);\n");
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TextChars += TEXT("\t}\n");
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TextChars += TEXT("\treturn Pos;\n");
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TextChars += TEXT("}\n");
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TextChars += TEXT("\n");
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TextChars += TEXT("float2 ShaderPrintText(float2 Pos, uint InTextEntry)\n");
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TextChars += TEXT("{\n");
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TextChars += TEXT("\tuint Begin = TEXT_OFFSETS[InTextEntry];\n");
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TextChars += TEXT("\tuint End = TEXT_OFFSETS[InTextEntry + 1];\n");
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TextChars += TEXT("\tfor (uint i = Begin; i < End; ++i)\n");
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TextChars += TEXT("\t{\n");
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TextChars += TEXT("\t\tPos = ShaderPrintSymbol(Pos, TEXT_CHARS[i]);\n");
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TextChars += TEXT("\t\tPos = ShaderPrintSymbol(Pos, TEXT_CHARS[i], FontWhite);\n");
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TextChars += TEXT("\t}\n");
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TextChars += TEXT("\treturn Pos;\n");
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TextChars += TEXT("}\n");
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}
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else
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{
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TextChars = TEXT("float2 ShaderPrintText(float2 Pos, uint InTextEntry) { return Pos; }\n");
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TextChars += TEXT("float2 ShaderPrintText(float2 Pos, uint InTextEntry) { return Pos; }\n");
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TextChars += TEXT("float2 ShaderPrintText(float2 Pos, uint InTextEntry, float3 InColor) { return Pos; }\n");
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}
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// 6. Insert global struct data + print function
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