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Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release. Particular things that I know I'm not sure about: - Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all. - I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name. - Likewise, not sure what needs to be updated for icon bundles on iOS. Things that have not been changed: - Windows still uses IDI_UE4ICON for its icon - UE4CommandLine.txt - There's still a UE4Game module which is used by content-only projects #rb none [CL 14301890 by Ben Marsh in ue5-main branch]
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@@ -683,7 +683,7 @@ namespace UnrealBuildTool
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{
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if (TargetPlatform == UnrealTargetPlatform.IOS || TargetPlatform == UnrealTargetPlatform.TVOS)
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{
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if ((TargetName.StartsWith("UE4Game") || (IsProjectBuild && TargetName.StartsWith(GameProjectName)) || TargetName.StartsWith("QAGame")) && !TargetName.StartsWith("QAGameEditor"))
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if ((TargetName.StartsWith("UnrealGame") || (IsProjectBuild && TargetName.StartsWith(GameProjectName)) || TargetName.StartsWith("QAGame")) && !TargetName.StartsWith("QAGameEditor"))
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{
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return false;
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}
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@@ -695,7 +695,7 @@ namespace UnrealBuildTool
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// Editor or game builds get all target configs
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// The game project editor or game get all configs
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if ((TargetName.StartsWith("UnrealEditor") && !TargetName.StartsWith("UE4EditorServices")) ||
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TargetName.StartsWith("UE4Game") ||
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TargetName.StartsWith("UnrealGame") ||
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(IsProjectBuild && TargetName.StartsWith(GameProjectName)))
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{
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return false;
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