2018-12-17 06:31:16 -05:00
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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using System.Collections.Generic;
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2016-12-13 11:58:16 -05:00
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[SupportedPlatforms(UnrealTargetPlatform.Win64, UnrealTargetPlatform.Mac)]
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2014-03-14 14:13:41 -04:00
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public class SymbolDebuggerTarget : TargetRules
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{
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2017-01-30 16:52:08 -05:00
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public SymbolDebuggerTarget(TargetInfo Target) : base(Target)
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2014-03-14 14:13:41 -04:00
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{
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Type = TargetType.Program;
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2016-12-13 11:58:16 -05:00
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LinkType = TargetLinkType.Monolithic;
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2017-01-30 16:52:08 -05:00
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LaunchModuleName = "SymbolDebugger";
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ExtraModuleNames.Add("EditorStyle");
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2014-03-14 14:13:41 -04:00
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2019-01-22 06:48:04 -05:00
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bBuildDeveloperTools = false;
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2014-03-14 14:13:41 -04:00
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// SymbolDebugger doesn't ever compile with the engine linked in
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2017-07-21 12:42:36 -04:00
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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2014-03-14 14:13:41 -04:00
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2019-03-04 13:02:19 -05:00
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// Need to disable the bundled version of dbghelp so that CrashDebugHelper can load dbgeng.dll.
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WindowsPlatform.bUseBundledDbgHelp = false;
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2014-03-14 14:13:41 -04:00
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// SymbolDebugger.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
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// the linker.
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2018-02-27 17:30:35 -05:00
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bHasExports = false;
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2014-03-14 14:13:41 -04:00
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}
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}
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