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UnrealEngineUWP/Engine/Source/Programs/NetworkPredictionTests/Private/NetworkPredictionTests.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Logging/LogScopedVerbosityOverride.h"
#include "Modules/ModuleManager.h"
#include "NetworkPredictionTests.h"
#include "SlateGlobals.h"
#include "Styling/SlateWidgetStyleContainerBase.h"
#include "TestCommon/Initialization.h"
#include <catch2/catch_test_macros.hpp>
DEFINE_LOG_CATEGORY(LogNetworkPredictionTests);
GROUP_BEFORE_GLOBAL(Catch::DefaultGroup)
{
{
// Silence some warnings during initialization unrelated to the tests
LOG_SCOPE_VERBOSITY_OVERRIDE(LogSlate, ELogVerbosity::Error);
LOG_SCOPE_VERBOSITY_OVERRIDE(LogSlateStyle, ELogVerbosity::Error);
LOG_SCOPE_VERBOSITY_OVERRIDE(LogUObjectGlobals, ELogVerbosity::Error);
InitAll(true, true);
}
FModuleManager::Get().LoadModule(TEXT("NetworkPrediction"));
}
GROUP_AFTER_GLOBAL(Catch::DefaultGroup)
{
CleanupAll();
}