2023-03-30 15:46:03 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include <iostream>
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2023-04-10 18:12:45 -04:00
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#include "ComputeChannel.h"
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#include "SharedMemoryBuffer.h"
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int main()
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{
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FComputeChannel Channel;
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if (!Channel.Open())
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2023-03-30 15:46:03 -04:00
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{
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std::cout << "Environment variable not set correctly" << std::endl;
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return 1;
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}
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std::cout << "Connected to client" << std::endl; // // Client will wait for output before sending data on channel 1
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2023-04-10 18:12:45 -04:00
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size_t Length = 0;
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char Buffer[4];
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for (;;)
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{
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size_t Read = Channel.Receive(Buffer + Length, sizeof(Buffer) - Length);
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if (Read == 0)
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{
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return 0;
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}
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2023-04-10 18:12:45 -04:00
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Length += Read;
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if (Length >= 4)
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{
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std::cout << "Read value " << *(int*)Buffer << std::endl;
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Length = 0;
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}
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2023-03-30 15:46:03 -04:00
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}
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return 0;
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}
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