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UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis/Private/TraceAnalysisModule.h

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[Insights] Surface error messages from analysis engine to the user We have previously relied on UE_LOG messages to indicate problems in analysis. This change converts those log messages to use MessageLog functionality which is routed to a visual log representation inside the application (but also the log file). Additionally adds functionality to show the Insights log windows when ever (new) errors are encountered. #rb ionut.matasaru #jira UE-154022 #preflight 63c91aa80225f00e14758d19 [CL 23771338 by Johan Berg in ue5-main branch]
2023-01-19 05:33:25 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class FTraceAnalysisModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
static FName GetMessageLogName();
};
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