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UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Internal/LockFile.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
struct DESKTOPPLATFORM_API FLockFile
{
static bool TryReadAndClear(const TCHAR* FileName, FString& OutContents);
};