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UnrealEngineUWP/Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertServer/Private/ConcertServerModule.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "IConcertServerModule.h"
#include "IConcertTransportModule.h"
#include "ConcertServer.h"
/**
* Implements the Concert Client module
*/
class FConcertServerModule : public IConcertServerModule
{
public:
virtual void StartupModule() override
{
EndpointProvider = IConcertTransportModule::Get().CreateEndpointProvider();
}
virtual void ShutdownModule() override
{
EndpointProvider.Reset();
}
virtual IConcertServerRef CreateServer(const FString& InRole, const FConcertSessionFilter& InAutoArchiveSessionFilter, IConcertServerEventSink* InEventSink) override
{
return MakeShared<FConcertServer, ESPMode::ThreadSafe>(InRole, InAutoArchiveSessionFilter, InEventSink, EndpointProvider);
}
private:
TSharedPtr<IConcertEndpointProvider> EndpointProvider;
};
IMPLEMENT_MODULE(FConcertServerModule, ConcertServer)