2019-12-26 23:01:54 -05:00
|
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
2019-07-23 15:25:57 -04:00
|
|
|
|
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.IO;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text.RegularExpressions;
|
|
|
|
|
using Tools.DotNETCommon;
|
|
|
|
|
using UnrealBuildTool;
|
|
|
|
|
|
|
|
|
|
namespace AutomationTool
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
[Help("Opens the specified project.")]
|
|
|
|
|
[Help("project=<QAGame>", "Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UE4Editor")]
|
|
|
|
|
class OpenEditor: BuildCommand
|
|
|
|
|
{
|
|
|
|
|
// exposed as a property so projects can derive and set this directly
|
|
|
|
|
public string ProjectName { get; set; }
|
|
|
|
|
|
|
|
|
|
public OpenEditor()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override ExitCode Execute()
|
|
|
|
|
{
|
|
|
|
|
string EditorPath = HostPlatform.Current.GetUE4ExePath("UE4Editor");
|
|
|
|
|
|
|
|
|
|
string EditorArgs = "";
|
|
|
|
|
|
|
|
|
|
ProjectName = ParseParamValue("project", ProjectName);
|
|
|
|
|
|
|
|
|
|
if (!String.IsNullOrEmpty(ProjectName))
|
|
|
|
|
{
|
|
|
|
|
FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectName);
|
|
|
|
|
|
|
|
|
|
if (ProjectFile == null)
|
|
|
|
|
{
|
|
|
|
|
throw new AutomationException("Unable to find uproject file for {0}", ProjectName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
EditorArgs = ProjectFile.FullName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Run(EditorPath, EditorArgs, null, ERunOptions.NoWaitForExit);
|
|
|
|
|
|
|
|
|
|
return ExitCode.Success;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|