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UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/Private/SmartObjectComponentVisualizer.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SmartObjectComponentVisualizer.h"
#include "Engine/Engine.h"
#include "SmartObjectComponent.h"
#include "SceneManagement.h"
#include "SmartObjectAnnotation.h"
#include "SmartObjectVisualizationContext.h"
#include "Misc/EnumerateRange.h"
#include "Settings/EditorStyleSettings.h"
IMPLEMENT_HIT_PROXY(HSmartObjectSlotProxy, HComponentVisProxy);
namespace UE::SmartObjects::Editor
{
void Draw(const USmartObjectDefinition& Definition, TConstArrayView<FSelectedItem> Selection, const FTransform& OwnerLocalToWorld, const FSceneView& View, FPrimitiveDrawInterface& PDI)
{
FSmartObjectVisualizationContext VisContext(Definition);
VisContext.OwnerLocalToWorld = OwnerLocalToWorld;
VisContext.View = &View;
VisContext.PDI = &PDI;
VisContext.Font = GEngine->GetSmallFont();
VisContext.SelectedColor = GetDefault<UEditorStyleSettings>()->SelectionColor;
if (!VisContext.IsValidForDraw())
{
return;
}
FLinearColor Color = FColor::White;
FGuid SlotID;
bool bIsSelected = false;
const TConstArrayView<FSmartObjectSlotDefinition> Slots = Definition.GetSlots();
for (TConstEnumerateRef<FSmartObjectSlotDefinition> Slot : EnumerateRange(Slots))
{
constexpr FVector::FReal DebugCylinderRadius = 40.0;
constexpr FVector::FReal TickSize = 10.0;
TOptional<FTransform> Transform = Definition.GetSlotTransform(OwnerLocalToWorld, FSmartObjectSlotIndex(Slot.GetIndex()));
if (!Transform.IsSet())
{
continue;
}
bIsSelected = false;
#if WITH_EDITORONLY_DATA
Color = Slot->bEnabled ? Slot->DEBUG_DrawColor : FColor::Silver;
SlotID = Slot->ID;
if (Selection.Contains(FSelectedItem(Slot->ID)))
{
Color = VisContext.SelectedColor;
bIsSelected = true;
}
#endif
PDI.SetHitProxy(new HSmartObjectSlotProxy(/*Component*/nullptr, SlotID));
{
const FVector Location = Transform->GetLocation();
const FVector AxisX = Transform->GetUnitAxis(EAxis::X);
const FVector AxisY = Transform->GetUnitAxis(EAxis::Y);
// Arrow with tick at base.
VisContext.DrawArrow(Location - AxisX * TickSize, Location + AxisX * DebugCylinderRadius * 2.0, Color, /*ArrowHeadLength*/ 20.0f, /*EndLocationInset*/ 0.0f, SDPG_World);
PDI.DrawTranslucentLine(Location - AxisY * TickSize, Location + AxisY * TickSize, Color, SDPG_World, 1.0f);
// Circle and direction arrow.
DrawCircle(&PDI, Location, AxisX, AxisY, Color, DebugCylinderRadius, /*NumSides*/64, SDPG_World, /*Thickness*/2.f);
}
PDI.SetHitProxy(nullptr);
for (TConstEnumerateRef<FInstancedStruct> Data : EnumerateRange(Slot->Data))
{
if (const FSmartObjectSlotAnnotation* Annotation = Data->GetPtr<FSmartObjectSlotAnnotation>())
{
PDI.SetHitProxy(new HSmartObjectSlotProxy(/*Component*/nullptr, SlotID, Data.GetIndex()));
VisContext.SlotIndex = FSmartObjectSlotIndex(Slot.GetIndex());
VisContext.bIsSlotSelected = bIsSelected;
VisContext.bIsAnnotationSelected = Selection.Contains(FSelectedItem(Slot->ID, Data.GetIndex()));
Annotation->DrawVisualization(VisContext);
}
}
}
}
void DrawCanvas(const USmartObjectDefinition& Definition, TConstArrayView<FSelectedItem> Selection, const FTransform& OwnerLocalToWorld, const FSceneView& View, FCanvas& Canvas)
{
FSmartObjectVisualizationContext VisContext(Definition);
VisContext.OwnerLocalToWorld = OwnerLocalToWorld;
VisContext.View = &View;
VisContext.Canvas = &Canvas;
VisContext.Font = GEngine->GetSmallFont();
VisContext.SelectedColor = GetDefault<UEditorStyleSettings>()->SelectionColor;
if (!VisContext.IsValidForDrawHUD())
{
return;
}
FColor Color = FColor::White;
bool bIsSelected = false;
const TConstArrayView<FSmartObjectSlotDefinition> Slots = Definition.GetSlots();
for (TConstEnumerateRef<FSmartObjectSlotDefinition> Slot : EnumerateRange(Slots))
{
TOptional<FTransform> Transform = Definition.GetSlotTransform(OwnerLocalToWorld, FSmartObjectSlotIndex(Slot.GetIndex()));
if (!Transform.IsSet())
{
continue;
}
bIsSelected = false;
#if WITH_EDITORONLY_DATA
Color = Slot->bEnabled ? Slot->DEBUG_DrawColor : FColor::Silver;
if (Selection.Contains(Slot->ID))
{
Color = FColor::Red;
bIsSelected = true;
}
#endif
// Slot name
const FVector SlotLocation = Transform->GetLocation();
VisContext.DrawString(SlotLocation, *Slot->Name.ToString(), Color);
// Slot data annotations
for (TConstEnumerateRef<FInstancedStruct> Data : EnumerateRange(Slot->Data))
{
if (const FSmartObjectSlotAnnotation* Annotation = Data->GetPtr<FSmartObjectSlotAnnotation>())
{
VisContext.SlotIndex = FSmartObjectSlotIndex(Slot.GetIndex());
VisContext.bIsSlotSelected = bIsSelected;
VisContext.bIsAnnotationSelected = Selection.Contains(FSelectedItem(Slot->ID, Data.GetIndex()));
Annotation->DrawVisualizationHUD(VisContext);
}
}
}
}
}; // UE::SmartObjects::Editor
void FSmartObjectComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
if (View == nullptr || PDI == nullptr)
{
return;
}
const USmartObjectComponent* SOComp = Cast<const USmartObjectComponent>(Component);
if (SOComp == nullptr)
{
return;
}
const USmartObjectDefinition* Definition = SOComp->GetDefinition();
if (Definition == nullptr)
{
return;
}
const FTransform OwnerLocalToWorld = SOComp->GetComponentTransform();
UE::SmartObjects::Editor::Draw(*Definition, {}, OwnerLocalToWorld, *View, *PDI);
}
void FSmartObjectComponentVisualizer::DrawVisualizationHUD(const UActorComponent* Component, const FViewport* Viewport, const FSceneView* View, FCanvas* Canvas)
{
if (View == nullptr || Canvas == nullptr)
{
return;
}
const USmartObjectComponent* SOComp = Cast<const USmartObjectComponent>(Component);
if (SOComp == nullptr)
{
return;
}
const USmartObjectDefinition* Definition = SOComp->GetDefinition();
if (Definition == nullptr)
{
return;
}
const FTransform OwnerLocalToWorld = SOComp->GetComponentTransform();
UE::SmartObjects::Editor::DrawCanvas(*Definition, {}, OwnerLocalToWorld, *View, *Canvas);
}