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fe51aa070985ffe38dffec69e00dc075257ffebe
UnrealEngineUWP/Engine/Source/Editor/OverlayEditor/Public/IOverlayEditorModule.h

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Updating copyright for Engine Editor. #rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //UE4/Fortnite-Staging @ 3503438) #lockdown Nick.Penwarden #rb None [CL 3503486 by Ben Zeigler in Main branch]
2017-06-21 17:09:40 -04:00
#pragma once
Fixed -NoPCH -DisableUnity compile issues. #preflight 62d05ea58e4b379590a66dab [CL 21095519 by bryan sefcik in ue5-main branch]
2022-07-14 14:54:07 -04:00
#include "Modules/ModuleInterface.h"
Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //UE4/Fortnite-Staging @ 3503438) #lockdown Nick.Penwarden #rb None [CL 3503486 by Ben Zeigler in Main branch]
2017-06-21 17:09:40 -04:00
/**
* Interface for the OverlayEditor module
*/
class IOverlayEditorModule
: public IModuleInterface
{
public:
/** Virtual destructor */
virtual ~IOverlayEditorModule() {}
};
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