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UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/ShaderFormatOpenGL.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderFormatOpenGL : ModuleRules
{
public ShaderFormatOpenGL(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateIncludePathModuleNames.Add("OpenGLDrv");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ShaderCore",
"ShaderCompilerCommon",
"ShaderPreprocessor"
}
);
AddThirdPartyPrivateStaticDependencies(Target,
"OpenGL",
"HLSLCC"
);
}
}